This entry is part 4 of 4 in the series BlackFire Script LanguageWell of course there is gonna be a good old engine in the background at this point probably powered by XNA development. Its gonna draw all kinds of graphics and other stuff on there. But lets say you want to add a new […]
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Well last week was rather slow because I ended up getting sick and couldn’t really swallow. Sore throat cold thing I dunno. So with that in my system I was rather lazy and did nothing. I hope to spin that around and make this a productive week. I have the BlackFire Parsing project and Dink […]
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Well i keep picking up new projects but this one has already had a lot of grunt work done on it. If you have paid any attention to my personal blog you will know that I am playing a game called Ikariam. Its interface is not that great and its hard to know whats going […]
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This entry is part 3 of 4 in the series BlackFire Script LanguageBlackFire Script Language part 3 Command Tree, today I will be talking about the Command Tree. The command tree is the heart of the system and is hot swappable with game states. So lets first talk about the basic command structure.
Commands are setup […]
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