This entry is part 4 of 4 in the series BlackFire Script LanguageWell of course there is gonna be a good old engine in the background at this point probably powered by XNA development. Its gonna draw all kinds of graphics and other stuff on there. But lets say you want to add a new […]
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Well last week was rather slow because I ended up getting sick and couldn’t really swallow. Sore throat cold thing I dunno. So with that in my system I was rather lazy and did nothing. I hope to spin that around and make this a productive week. I have the BlackFire Parsing project and Dink […]
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Well i keep picking up new projects but this one has already had a lot of grunt work done on it. If you have paid any attention to my personal blog you will know that I am playing a game called Ikariam. Its interface is not that great and its hard to know whats going […]
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This entry is part 3 of 4 in the series BlackFire Script LanguageBlackFire Script Language part 3 Command Tree, today I will be talking about the Command Tree. The command tree is the heart of the system and is hot swappable with game states. So lets first talk about the basic command structure.
Commands are setup […]
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Just finished the XMLDocument creator which is basically a custom XMLReader that stores the entire XMLDocument in memory exactly how I like it. Look at the UML down below if you want to see what I did. Today I finished the XMLFactory and cleaned up some errors in the rest of the code. Now to […]
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The first of many steps has begun. As you can see by the new progress meter on the right a new Project has been added to my docket. BlackFireParsing will incorporate the entire parsing branch of BlackFire. This includes file linking and other parsing files. The first step of course is the creation of usable […]
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I have been trying my best to figure out what I want to do with this BlackFire project and the first major impass is the langauge to do it in. I had decided on C# but more and more I am thinking that I might get more out of it if I do it in […]
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This entry is part 1 of 4 in the series BlackFire Script LanguageWelcome to the first in a series of posts about the new BlackFire Script Langauge. BSL will be a form of configuration files that will used in BlackFire. Based on XML BSL will allow me to quickly change the entire game engine without […]
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So recently I have been developing a Sudoku Solver program that would go through a bunch of algorithms and determine the answer. Anyways I was getting pretty far developing more advanced algorithms to solve it faster and eventually was able to solve hard puzzles on websudoku.com. The problem was that it was all jumbled together […]
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My computer was stolen for the whole story check out miketolland.com. Anyways I am trying to get back on track and that means back to development. Luckily every piece of work I did on this project was saved due to my backing it up on my thumb drive. Originally I though I needed to back […]
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