This entry is part 1 of 4 in the series BlackFire Script LanguageWelcome to the first in a series of posts about the new BlackFire Script Langauge. BSL will be a form of configuration files that will used in BlackFire. Based on XML BSL will allow me to quickly change the entire game engine without […]
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This entry is part 2 of 4 in the series BlackFire Script LanguageSorry this is late I promised this yesterday but I got bogged down working on a website thing. Anyways its here now and I hope you enjoy reading about my game language.
In the second part of the BlackFire Script Language discussion I will […]
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This entry is part 3 of 4 in the series BlackFire Script LanguageBlackFire Script Language part 3 Command Tree, today I will be talking about the Command Tree. The command tree is the heart of the system and is hot swappable with game states. So lets first talk about the basic command structure.
Commands are setup […]
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This entry is part 4 of 4 in the series BlackFire Script LanguageWell of course there is gonna be a good old engine in the background at this point probably powered by XNA development. Its gonna draw all kinds of graphics and other stuff on there. But lets say you want to add a new […]
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