This entry is part 4 of 4 in the series BlackFire Script LanguageWell of course there is gonna be a good old engine in the background at this point probably powered by XNA development. Its gonna draw all kinds of graphics and other stuff on there. But lets say you want to add a new […]
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This entry is part 3 of 4 in the series BlackFire Script LanguageBlackFire Script Language part 3 Command Tree, today I will be talking about the Command Tree. The command tree is the heart of the system and is hot swappable with game states. So lets first talk about the basic command structure.
Commands are setup […]
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