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Posts tagged ‘BSL’

BlackFire Graphics System

May 14th, 2008

This entry is part 4 of 4 in the series BlackFire Script LanguageWell of course there is gonna be a good old engine in the background at this point probably powered by XNA development. Its gonna draw all kinds of graphics and other stuff on there. But lets say you want to add a new […]

Its been a slow week

May 13th, 2008

Well last week was rather slow because I ended up getting sick and couldn’t really swallow. Sore throat cold thing I dunno. So with that in my system I was rather lazy and did nothing. I hope to spin that around and make this a productive week. I have the BlackFire Parsing project and Dink […]

Command Tree

May 1st, 2008

This entry is part 3 of 4 in the series BlackFire Script LanguageBlackFire Script Language part 3 Command Tree, today I will be talking about the Command Tree. The command tree is the heart of the system and is hot swappable with game states. So lets first talk about the basic command structure.
Commands are setup […]

BlackFire Parsing Update

April 27th, 2008

Just finished the XMLDocument creator which is basically a custom XMLReader that stores the entire XMLDocument in memory exactly how I like it. Look at the UML down below if you want to see what I did. Today I finished the XMLFactory and cleaned up some errors in the rest of the code. Now to […]

Work has not begun :(

April 18th, 2008

Yeah I am having a hard time deciding where to begin. Should I begin with the parsing or the ui or what? I am leaning towards the Parsing of files since I think this is the first major steps to be able to see what BSL can do. After parsing is done I am thinking […]

Language questions

April 11th, 2008

I have been trying my best to figure out what I want to do with this BlackFire project and the first major impass is the langauge to do it in. I had decided on C# but more and more I am thinking that I might get more out of it if I do it in […]

BlackFire Script Langauge

April 9th, 2008

This entry is part 1 of 4 in the series BlackFire Script LanguageWelcome to the first in a series of posts about the new BlackFire Script Langauge. BSL will be a form of configuration files that will used in BlackFire. Based on XML BSL will allow me to quickly change the entire game engine without […]

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