This entry is part 3 of 4 in the series BlackFire Script LanguageBlackFire Script Language part 3 Command Tree, today I will be talking about the Command Tree. The command tree is the heart of the system and is hot swappable with game states. So lets first talk about the basic command structure.
Commands are setup […]
Filed under: Development | Comment (0)
Just finished the XMLDocument creator which is basically a custom XMLReader that stores the entire XMLDocument in memory exactly how I like it. Look at the UML down below if you want to see what I did. Today I finished the XMLFactory and cleaned up some errors in the rest of the code. Now to […]
Filed under: Development | Comment (0)
The first of many steps has begun. As you can see by the new progress meter on the right a new Project has been added to my docket. BlackFireParsing will incorporate the entire parsing branch of BlackFire. This includes file linking and other parsing files. The first step of course is the creation of usable […]
Filed under: Development, Media | Comment (0)
This entry is part 1 of 4 in the series BlackFire Script LanguageWelcome to the first in a series of posts about the new BlackFire Script Langauge. BSL will be a form of configuration files that will used in BlackFire. Based on XML BSL will allow me to quickly change the entire game engine without […]
Filed under: Commentary, Development | Comment (0)